Mining bag

item survival:miningbag · from game

Can only hold stones, ores, minerals, and metals
Stack size1

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs
Behavior HeldBag Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior GroundStoredHeldBag CollectibleBehaviorGroundStoredHeldBag CollectibleBehavior/CollectibleBehaviorGroundStoredHeldBag.cs

Produced by (2)

Filters
RecipeCategoryIngredients → output
miningbag grid
Flax twine + linen-* + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → Mining bag
miningbag grid
Linen sack + metalplate-* (tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → Mining bag

Found in structures (4)

StructureKind
underground-uncommon-lowerchance structure
underground-rare structure
graves6 structure
sunrift storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.