Windowed iron door

block survival:metaldoor-sleek-windowed-iron · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGeneric BlockGeneric Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior Door BlockBehaviorDoor BlockBehavior/BehaviorDoor.cs
Behavior BlockEntityInteract BlockBehaviorBlockEntityInteract Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity Generic Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior Door BEBehaviorDoor BlockEntityBehavior/BEBehaviorDoor.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Windowed iron door (Item Recipe) grid

Dropped by (32)

Filters
SourceKindMechanismChance / Quantity
Iron door block blockDrop ×1
irondoor-north-down-closed-right block blockDrop ×1
irondoor-north-down-opened-left block blockDrop ×1
irondoor-north-down-opened-right block blockDrop ×1
irondoor-north-up-closed-left block blockDrop ×1
irondoor-north-up-closed-right block blockDrop ×1
irondoor-north-up-opened-left block blockDrop ×1
irondoor-north-up-opened-right block blockDrop ×1
Iron door block blockDrop ×1
irondoor-east-down-closed-right block blockDrop ×1
irondoor-east-down-opened-left block blockDrop ×1
irondoor-east-down-opened-right block blockDrop ×1
irondoor-east-up-closed-left block blockDrop ×1
irondoor-east-up-closed-right block blockDrop ×1
irondoor-east-up-opened-left block blockDrop ×1
irondoor-east-up-opened-right block blockDrop ×1
Iron door block blockDrop ×1
irondoor-south-down-closed-right block blockDrop ×1
irondoor-south-down-opened-left block blockDrop ×1
irondoor-south-down-opened-right block blockDrop ×1
irondoor-south-up-closed-left block blockDrop ×1
irondoor-south-up-closed-right block blockDrop ×1
irondoor-south-up-opened-left block blockDrop ×1
irondoor-south-up-opened-right block blockDrop ×1
Iron door block blockDrop ×1
irondoor-west-down-closed-right block blockDrop ×1
irondoor-west-down-opened-left block blockDrop ×1
irondoor-west-down-opened-right block blockDrop ×1
irondoor-west-up-closed-left block blockDrop ×1
irondoor-west-up-closed-right block blockDrop ×1
irondoor-west-up-opened-left block blockDrop ×1
irondoor-west-up-opened-right block blockDrop ×1

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 15 25 0.75 1.25 1

Found in structures (3)

StructureKind
Lazaret area storystructure
Tobias cave area storystructure
calix storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.