Head mannequin (reed)

block survival:mannequin-reed-head · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGeneric BlockGeneric Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior BlockEntityInteract BlockBehaviorBlockEntityInteract Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior RotateablePlaceable BlockBehaviorRotateablePlaceable BlockBehavior/BlockBehaviorRotateablePlaceable.cs
Behavior Multiblock Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior Mannequin BEBehaviorMannequin BlockEntityBehavior/BEBehaviorMannequin.cs

Produced by (3)

Filters
RecipeCategoryIngredients → output
Head mannequin (reed) (Item Recipe) grid
Head mannequin (reed) (Item Recipe) grid
Head mannequin (reed) (Item Recipe) grid

Used in (3)

Filters
RecipeCategoryIngredients → output
Full body mannequin (reed) (Item Recipe) grid
Full body mannequin (reed) (Item Recipe) grid
Full body mannequin (reed) (Item Recipe) grid

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.