lantern-large-up

block survival:lantern-large-up · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLantern BlockLantern Block/BlockLantern.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior OmniAttachable BlockBehaviorOmniAttachable BlockBehavior/BehaviorOmniAttachable.cs
Behavior RightClickPickup BlockBehaviorRightClickPickup BlockBehavior/BehaviorRightClickPickup.cs
Block entity Lantern BELantern BlockEntity/BELantern.cs

Produced by (4)

Filters
RecipeCategoryIngredients → output
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid
lantern-large-up (Item Recipe) grid

Can be generated by (10)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Lantern randomizer 4.96%
Lantern randomizer 2.84%
Lantern randomizer 2.13%
Lantern randomizer 0.71%
Lantern randomizer 0.57%
Lantern randomizer 0.28%
Lantern randomizer 0.14%
Lantern randomizer 0.14%
Lantern randomizer 0.07%
Lantern randomizer 0.07%

Sold by traders (5)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 8.25 13.75 1.5 2.5 1
Furniture trader 9.75 16.25 1.5 2.5 1
Furniture trader 10.5 17.5 1.5 2.5 1
Furniture trader 10.5 17.5 1.5 2.5 1
Furniture trader 10.5 17.5 1.5 2.5 1

Bought by traders (4)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 3.75 6.25 3 5 1
Building materials trader 5.25 8.75 3 5 1
Building materials trader 6 10 3 5 1
Building materials trader 6.75 11.25 3 5 1

Found in structures (4)

StructureKind
Trader camps in forest structure
specialsurfaceruins structure
sunrift storystructure
megastructures-giantcathedral-dampus structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.