Gold ingot
item
survival:ingot-gold
· from game
| Stack size | 16 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemIngot |
ItemIngot |
Item/ItemIngot.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (25)
| Recipe | Category | Ingredients → output |
|---|---|---|
| 6 Arrowheads | smithing | |
| 9 Arrowheads | smithing | |
| Axe | smithing | |
| boss | smithing | |
| Chain | smithing | |
| Cleaver | smithing | |
| Crowbar | smithing | |
| Hammer | smithing | |
| Hoe | smithing | |
| hoop | smithing | |
| Knife | smithing | |
| 4 sets of nails | smithing | |
| 8 sets of nails | smithing | |
| Pickaxe | smithing | |
| plate | smithing | |
| Prospecting pickaxe | smithing | |
| rod | smithing | |
| Saw | smithing | |
| Scythe | smithing | |
| Shears | smithing | |
| Shovel | smithing | |
| Tongs | smithing | |
| Wrench | smithing | |
| Black bronze ingot (Item Recipe) | alloy |
Copper ingot (68.00%–84.00%) + Silver ingot (8.00%–16.00%) + Gold ingot (8.00%–16.00%)
→
Black bronze ingot
|
| Electrum ingot (Item Recipe) | alloy |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Ingot randomizer | 0.21% |
Bought by traders (1)
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Luxuries trader | 3 | 5 | 1.5 | 2.5 | 1 |
Found in structures (14)
| Structure | Kind |
|---|---|
| large | structure |
| Trader camps in hot climate regions | structure |
| specialsurfaceruins | structure |
| Resonance Archive | storystructure |
| forgottenvillage | storystructure |
| forlornhopedungeon | storystructure |
| huaca | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| virrno-monolith | structure |
| megastructures-visingsborg-dampus | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-giantcathedral-dampus | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.