Fruitpress

block survival:fruitpress-ns · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockFruitPress BlockFruitPress Block/BlockFruitPress.cs
Behavior NWOrientable BlockBehaviorNWOrientable BlockBehavior/BehaviorNWOrientable.cs
Block entity FruitPress BlockEntityFruitPress BlockEntity/BEFruitpress.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Fruitpress (Item Recipe) grid
Resin ×2 + Lump of rendered fat + hammer (tool) + chisel (tool) + plank-* ×3 + rod-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → Fruitpress

Found in structures (3)

StructureKind
sunrift storystructure
university storystructure
megastructures-oasis-stadrian structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.