Cornflower

block survival:flower-cornflower-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 3–23 0.35–0.75 0.1–0.45

Used in (1)

Filters
RecipeCategoryIngredients → output
dye-blue barrel
Water ×1L + Cornflower → Blue dye ×1L

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Villager-wall trader 0.75 1.25 4.5 7.5 4

Found in structures (9)

StructureKind
Large trader outposts structure
Tobias cave area storystructure
Village area storystructure
coalmine storystructure
forgottenvillage storystructure
shoppingcentre storystructure
university storystructure
mediumruins structure
largeruins-0102-femursnapper-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.