Firewood
item
survival:firewood
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemFirewood |
ItemFirewood |
Item/ItemFirewood.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (6)
| Recipe | Category | Ingredients → output |
|---|---|---|
| Firewood (Item Recipe) | grid |
axe (tool) + log-* (placed-birch-ud, placed-oak-ud, placed-maple-ud, placed-pine-ud, placed-acacia-ud, placed-redwood-ud, placed-larch-ud, placed-baldcypress-ud, placed-walnut-ud)
→
Firewood ×4
|
| Firewood (Item Recipe) | grid | |
| Kapok Firewood | grid | |
| Firewood (Item Recipe) | grid | |
| Firewood (Item Recipe) | grid | |
| Firewood (Item Recipe) | grid |
Used in (14)
| Recipe | Category | Ingredients → output |
|---|---|---|
| anchor | grid | |
| anchor | grid | |
| wood lamellar helmet repair | grid | |
| wood lamellar armor repair | grid | |
| wood lamellar pants repair | grid | |
| improvised wood armor | grid |
knife (tool) + Firewood ×2 + Firewood ×3 + Dry grass ×9 + Coil of rope ×3
→
Improvised body armor (Wood)
|
| improvised wood armor | grid |
knife (tool) + Firewood ×2 + Firewood ×3 + Dry grass ×9 + Coil of rope ×3
→
Improvised body armor (Wood)
|
| wood lamellar helmet | grid | |
| wood lamellar helmet | grid | |
| wood lamellar armor | grid | |
| wood lamellar armor | grid | |
| wood lamellar armor | grid | |
| wood lamellar pants | grid | |
| wood lamellar pants | grid |
Dropped by (15)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Firepit (In construction) | block | blockDrop | ×0 |
| Firepit (In construction) | block | blockDrop | ×1 |
| Firepit (In construction) | block | blockDrop | ×2 |
| Firepit (In construction) | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Mediterranean cypress log | block | blockDrop | ×3 |
| Fern tree | block | blockDrop | ×2.5 |
| Fern tree | block | blockDrop | ×2.5 |
| Fern tree | block | blockDrop | ×2.5 |
| Fern tree | block | blockDrop | ×2.5 |
| fruittree-stem | block | blockDrop | ×1 |
Can be generated by (2)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Fuel randomizer | 16.40% |
| Resource randomizer | 4.33% |
Found in structures (28)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.