Cattail root

item survival:cattailroot · from game

Can be planted again
Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemCattailRoot ItemCattailRoot Item/ItemCattailRoots.cs

Used in (2)

Filters
RecipeCategoryIngredients → output
Cattail root bracelet (Item Recipe) grid
Cattail root amulet (Item Recipe) grid

Dropped by (4)

Filters
SourceKindMechanismChance / Quantity
Cattails block blockDrop
Cattails block blockDrop
Cattails block blockDrop
Cattails block blockDrop

Found in structures (5)

StructureKind
largeforlornhopetower storystructure
thepanopticon storystructure
megastructures-forlornhopetower-common-niclass structure
village-forest village
largeruins-0405-vil-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.