Fireclay brick
item
survival:burnedbrick-fire
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Throwable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Used in (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| bloomerybase | grid | |
| Bloomery chimney (Item Recipe) | grid | |
| Fireclay bricks (Item Recipe) | grid | |
| Fire brick kiln door | grid | |
| Fireclay brick grating (Item Recipe) | grid | |
| Fireclay brick stairs (Item Recipe) | grid | |
| Fireclay brick slab (Item Recipe) | grid |
Dropped by (7)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Bloomery base | block | blockDrop | ×6 |
| Bloomery base | block | blockDrop | ×6 |
| Bloomery base | block | blockDrop | ×6 |
| Bloomery base | block | blockDrop | ×6 |
| Bloomery chimney | block | blockDrop | ×3 |
| Damaged fireclay bricks | block | blockDrop | ×0.4 |
| Damaged fireclay brick grating | block | blockDrop | ×0.8 |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Building materials trader | 1.5 | 2.5 | 3 | 5 | 8 |
Found in structures (9)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| graves2 | structure |
| calix | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-romanbathhouse-virrno | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.