underground/small/s-workshop4

schematic survival:worldgen/schematics/underground/small/s-workshop4.json · from game

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Size (X×Y×Z)8×7×8 blocks
Distinct block codes24
Fileworldgen/schematics/underground/small/s-workshop4.json · 14 KB (4 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
small structure underground/small/*

Blocks (24)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Mold layer game:attachingplant-mold
Mold layer (sparse) game:attachingplant-sparsemold
Mold layer (spotty) game:attachingplant-spottymold
Clutter game:clutter
clutteredbookshelf game:clutteredbookshelf
Granite cobblestone game:cobblestone-granite
crate game:crate
Granite dry stone game:drystone-granite
Granite stones game:loosestones-granite-free
Meta (Filler) game:meta-filler
Meta (Pathway) game:meta-pathway
Meta (Underground) game:meta-underground
microblock game:microblock
Damaged stone overlay game:overlay-damagedstone
Dry gravel overlay 1 game:overlay-gravel-dry1
Dry gravel overlay 2 game:overlay-gravel-dry2
Dry gravel overlay 3 game:overlay-gravel-dry3
Dry gravel overlay 4 game:overlay-gravel-dry4
Aged polished rock (Granite) game:polishedrockold-full-granite
Granite rock game:rock-granite
rocktyped-rubble-free game:rocktyped-rubble-free
Spider web game:spiderweb

Items placed inside containers (1)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Resource randomizer game:stackrandomizer-resource

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