treasure/chests/rank1/t1-5
schematic
betterruins:worldgen/schematics/treasure/chests/rank1/t1-5.json
· from betterruins
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| Size (X×Y×Z) | 1×5×1 blocks |
|---|---|
| Distinct block codes | 5 |
| File | worldgen/schematics/treasure/chests/rank1/t1-5.json · 991 B (646 B compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| graves1 | structure | treasure/chests/rank1/* |
Blocks (5)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Chest | game:chest-east |
| Clutter | game:clutter |
| Meta (Underground) | game:meta-underground |
| Wooden pan | game:pan-wooden |
| Barren soil (Sparse grass) | game:soil-verylow-verysparse |
Items placed inside containers (3)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Accessory randomizer (Low status) | game:stackrandomizer-accessory-lowstatus |
| Gear randomizer | game:stackrandomizer-gear |
| Ore Randomizer | game:stackrandomizer-ore |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.