treasure/chests/rank1/t1-4
schematic
betterruins:worldgen/schematics/treasure/chests/rank1/t1-4.json
· from betterruins
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| Size (X×Y×Z) | 1×5×1 blocks |
|---|---|
| Distinct block codes | 4 |
| File | worldgen/schematics/treasure/chests/rank1/t1-4.json · 1 KB (712 B compressed) |
Used by structures (1)
| Structure | Kind | Referenced as | Weight | Quantity |
|---|---|---|---|---|
| graves1 | structure | treasure/chests/rank1/* |
Blocks (4)
The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).
| Block | Code |
|---|---|
| Chest | game:chest-east |
| Clutter | game:clutter |
| Meta (Underground) | game:meta-underground |
| Barren soil | game:soil-verylow-none |
Items placed inside containers (6)
From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.
| Item | Code |
|---|---|
| Raw hide (Large) | game:hide-raw-large |
| Raw hide (Medium) | game:hide-raw-medium |
| Raw hide (Small) | game:hide-raw-small |
| Flint knife | game:knife-generic-flint |
| Horsetail Poultice (from reeds) | game:poultice-reed-horsetail |
| Stack randomizer (Ruined weapons) | game:stackrandomizer-ruinedweapon |
This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.