treasure/chests/rank1/t1-4

schematic betterruins:worldgen/schematics/treasure/chests/rank1/t1-4.json · from betterruins

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Size (X×Y×Z)1×5×1 blocks
Distinct block codes4
Fileworldgen/schematics/treasure/chests/rank1/t1-4.json · 1 KB (712 B compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
graves1 structure treasure/chests/rank1/*

Blocks (4)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Chest game:chest-east
Clutter game:clutter
Meta (Underground) game:meta-underground
Barren soil game:soil-verylow-none

Items placed inside containers (6)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Raw hide (Large) game:hide-raw-large
Raw hide (Medium) game:hide-raw-medium
Raw hide (Small) game:hide-raw-small
Flint knife game:knife-generic-flint
Horsetail Poultice (from reeds) game:poultice-reed-horsetail
Stack randomizer (Ruined weapons) game:stackrandomizer-ruinedweapon

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.