overground/main/village-ruins-par/village-ruins-par-3-o4

schematic betterruins:worldgen/schematics/overground/main/village-ruins-par/village-ruins-par-3-o4.json · from betterruins

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Size (X×Y×Z)16×8×12 blocks
Distinct block codes17
Fileworldgen/schematics/overground/main/village-ruins-par/village-ruins-par-3-o4.json · 32 KB (7 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
village-ruins-par village overground/main/village-ruins-par/village-ruins-par-3-o4 80 0–1

Blocks (17)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Bony soil game:bonysoil
Granite cobblestone game:cobblestone-granite
Cow parsley game:flower-cowparsley-free
Wild beautyberry bush game:fruitingbush-wild-beautyberry-free
Wild blueberry bush game:fruitingbush-wild-blueberry-free
Granite gravel game:gravel-granite
groundstorage game:groundstorage
microblock game:microblock
Sparse moss game:mosslayertinted-transparent
Granite rock game:rock-granite
Medium fertility soil game:soil-medium-none
Medium fertility soil (Grassy) game:soil-medium-normal
Grass (Medium) game:tallgrass-medium-free
Grass (Short) game:tallgrass-short-free
Grass (Tall) game:tallgrass-tall-free

Items placed inside containers (1)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Ruined gladius game:blade-gladius-ruined

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.