overground/main/village-forest/all/village-forest-0110-o3-virrno

schematic betterruins:worldgen/schematics/overground/main/village-forest/all/village-forest-0110-o3-virrno.json · from betterruins

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Size (X×Y×Z)7×4×7 blocks
Distinct block codes16
Fileworldgen/schematics/overground/main/village-forest/all/village-forest-0110-o3-virrno.json · 5 KB (2 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
village-forest village overground/main/village-forest/all/village-forest-0110-o3-virrno 100 0–1

Blocks (16)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Mold layer game:attachingplant-mold
Mold layer (sparse) game:attachingplant-sparsemold
Mold layer (spotty) game:attachingplant-spottymold
Bony soil game:bonysoil
Chest game:chest-east
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
logquad-barkedcorner-aged-west game:logquad-barkedcorner-aged-west
Aged quarter logs game:logquad-placed-aged-ns
Aged quarter logs game:logquad-placed-aged-we
Meta (Underground) game:meta-underground
microblock game:microblock
sparse dirt game:overlay-dirt-sparse-4
Granite rock game:rock-granite

Items placed inside containers (2)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Fuel randomizer game:stackrandomizer-fuel
Stack randomizer (Ruined weapons) game:stackrandomizer-ruinedweapon

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.