overground/main/largeruins/0610-sirayne-largeruin-o6

schematic betterruins:worldgen/schematics/overground/main/largeruins/0610-sirayne-largeruin-o6.json · from betterruins

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Size (X×Y×Z)50×20×50 blocks
Distinct block codes36
Fileworldgen/schematics/overground/main/largeruins/0610-sirayne-largeruin-o6.json · 272 KB (51 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
largeruins-0610-sirayne-o6 structure overground/main/largeruins/0610-sirayne-largeruin-o6

Blocks (36)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Aged granite ashlar blocks game:agedstonebricks-granite
air game:air
Moss layer (untinted) game:attachingplant-moss
Spotty moss layer game:attachingplant-spottymoss
Bony soil game:bonysoil
Chiseled Block game:chiseledblock
Clutter game:clutter
Granite cobblestone game:cobblestone-granite
crate game:crate
Light brown wattle and daub game:daub-brownweathered-cracked
Dry dirty gravel (Plain) game:dirtygravel-dry-plain
Dry dirty gravel (Stoney) game:dirtygravel-dry-stoney
Granite dry stone game:drystone-granite
Granite gravel game:gravel-granite
Birch leaves game:leaves-placed-birch
Granite boulders game:looseboulders-granite-free
Granite stones game:loosestones-granite-free
Cracked vessel (Farming) game:lootvessel-farming
Cracked vessel (Seed) game:lootvessel-seed
Meta (Filler) game:meta-filler
Meta (Underground) game:meta-underground
microblock game:microblock
Damaged stone overlay game:overlay-damagedstone
Aged polished cobbled rock (Granite) game:polishedrockold-cobbled-granite
Aged polished rock (Granite) game:polishedrockold-full-granite
Granite rock game:rock-granite
rocktyped-rubble-free game:rocktyped-rubble-free
Medium fertility soil game:soil-medium-none
Grass (Medium) game:tallgrass-medium-free
Grass (Short) game:tallgrass-short-free
Wild vine tip game:wildvine-end-north
Wild vine tip game:wildvine-end-south
Wild vine tip game:wildvine-end-west
Wild vine game:wildvine-section-north
Wild vine game:wildvine-section-south
Wild vine game:wildvine-section-west

Items placed inside containers (1)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Ingot randomizer game:stackrandomizer-ingot

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