Jug

clayforming from game

Layer

Ingredients

SlotItemQty / RatioNotes
clay-* clay-* (type) any of: blue, fire, red

Output

jug-{type}-raw (depends on type)

Resolved variants

typeOutput
blue jug-blue-raw
fire jug-fire-raw
red jug-red-raw
Raw recipe JSON
{
  "ingredient": {
    "type": "item",
    "code": "clay-*",
    "name": "type",
    "allowedVariants": [
      "blue",
      "fire",
      "red"
    ]
  },
  "pattern": [
    [
      "######",
      "######",
      "######",
      "######",
      "######",
      "######"
    ],
    [
      "######",
      "#____#",
      "#____#",
      "#____#",
      "#____#",
      "######"
    ],
    [
      "######",
      "#____#",
      "#____#",
      "#____#",
      "#____#",
      "######"
    ],
    [
      "######",
      "#____#",
      "#____#",
      "#____#",
      "#____#",
      "######"
    ],
    [
      "######",
      "#____#",
      "#____#",
      "#____#",
      "#____#",
      "######"
    ],
    [
      "######",
      "#____#",
      "#____#",
      "#____#",
      "#____#",
      "######"
    ],
    [
      "######",
      "#____#",
      "#____#",
      "#____#",
      "#____#",
      "######"
    ],
    [
      "______",
      "_####_",
      "_####_",
      "_####_",
      "_####_",
      "______"
    ],
    [
      "______",
      "______",
      "__##__",
      "__##__",
      "______",
      "______"
    ],
    [
      "______",
      "______",
      "__##__",
      "__##__",
      "______",
      "______"
    ]
  ],
  "name": "Jug",
  "output": {
    "type": "block",
    "code": "jug-{type}-raw"
  }
}