Brown sedge

block survival:tallplant-brownsedge-land-normal-free · from game

Harvest with a knife to keep roots intact

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockReeds BlockReeds Block/BlockReeds.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 11–35 0.33–1 NearWater
other 11–35 0.33–1 NearWater

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Dry grass

Found in structures (1)

StructureKind
coalmine storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.