Tuning cylinder randomizer
item
survival:stackrandomizer-tuningcylinder
· from game
| Stack size | 1 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Dropped by (1)
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Bell | entity | entityDrop | ×1 |
Can generate (10)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Tuning cylinder (The Seraphs) | item | 10.00% | 1 |
| Tuning cylinder (Through The Grass at Night) | item | 10.00% | 1 |
| Tuning cylinder (Sunny Village) | item | 10.00% | 1 |
| Tuning cylinder (The Invention) | item | 10.00% | 1 |
| Tuning cylinder (Cultured Tavern) | item | 10.00% | 1 |
| Tuning cylinder (Peaceful Village) | item | 10.00% | 1 |
| Tuning cylinder (Vintage Story) | item | 10.00% | 1 |
| Tuning cylinder (Quirky Tavern) | item | 10.00% | 1 |
| Tuning cylinder (Hallowcroft) | item | 10.00% | 1 |
| Tuning cylinder (Summer stroll) | item | 10.00% | 1 |
Found in structures (83)
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.