Lazaret randomizer
item
survival:stackrandomizer-lazaret
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemStackRandomizer |
ItemStackRandomizer |
Systems/Loot/ItemStackRandomizer.cs |
Can generate (30)
This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.
| Result | Kind | Chance | Quantity |
|---|---|---|---|
| Rosary | item | 7.89% | 1 |
| Japamala | item | 7.89% | 1 |
| Rusty wrist manacles | item | 7.89% | 1 |
| Rusty manacles | item | 7.89% | 1 |
| Japamala | item | 7.89% | 1 |
| Pillory | item | 7.89% | 1 |
| Nazar | item | 5.26% | 1 |
| Nazar | item | 5.26% | 1 |
| Nazar | item | 5.26% | 1 |
| Long gem studded bracelet | item | 2.63% | 1 |
| Falcon emblem | item | 2.63% | 1 |
| Clockmaker glasses | item | 2.63% | 1 |
| Ornamental cross | item | 2.63% | 1 |
| Gold gear amulet | item | 2.63% | 1 |
| Gold gorget | item | 2.63% | 1 |
| Vulture gorget | item | 2.63% | 1 |
| Jade amulet | item | 2.63% | 1 |
| Jambiya belt | item | 2.63% | 1 |
| Elk medallion (Star) | item | 2.63% | 1 |
| Elk medallion (Stiletto) | item | 2.63% | 1 |
| Byzantine crown | item | 1.32% | 1 |
| Temporal gear amulet | item | 1.32% | 1 |
| Golden funeral mask | item | 0.66% | 1 |
| Silver funeral mask | item | 0.66% | 1 |
| Black bronze funeral mask | item | 0.66% | 1 |
| Ceramic funeral mask | item | 0.66% | 1 |
| Green marble skull funeral mask | item | 0.66% | 1 |
| Bone funeral mask | item | 0.66% | 1 |
| Gear funeral mask | item | 0.66% | 1 |
| Lead funeral mask | item | 0.66% | 1 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Lazaret area | storystructure |
| sunrift | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.