Advanced workshop clutter randomizer

item survival:stackrandomizer-clutter-workshop-advanced · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (22)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: locust-lamp
block 4.55% 1
Clutter
type: locust-body
block 4.55% 1
Clutter
type: locust-full
block 4.55% 1
Clutter
type: locust-limbs1
block 4.55% 1
Clutter
type: locust-limbs2
block 4.55% 1
Clutter
type: locust-parts
block 4.55% 1
Clutter
type: machine1
block 4.55% 1
Clutter
type: machine2
block 4.55% 1
Clutter
type: machine3
block 4.55% 1
Clutter
type: machine4
block 4.55% 1
Clutter
type: machine5
block 4.55% 1
Clutter
type: machine6
block 4.55% 1
Clutter
type: machine7
block 4.55% 1
Clutter
type: machine8
block 4.55% 1
Clutter
type: mech-part1
block 4.55% 1
Clutter
type: mech-part2
block 4.55% 1
Clutter
type: mech-part5
block 4.55% 1
Clutter
type: mechanics-ruined1
block 4.55% 1
Clutter
type: mechanics-ruined2
block 4.55% 1
Clutter
type: mechanics-ruined3
block 4.55% 1
Clutter
type: mechanics-ruined4
block 4.55% 1
Clutter
type: mechanics-ruined5
block 4.55% 1

Found in structures (9)

StructureKind
small structure
medium structure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
thepanopticon storystructure
surfaceunderground-virrnocave-virrno structure
largeruins-0408-virrno-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.