Tobias cave randomizer

item survival:stackrandomizer-clutter-tobias · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (16)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: alidade
block 6.25% 1
Clutter
type: armillary1
block 6.25% 1
Clutter
type: armillary-pristine
block 6.25% 1
Clutter
type: globe1
block 6.25% 1
Clutter
type: globe2
block 6.25% 1
Clutter
type: table-noble-double
block 6.25% 1
Clutter
type: table-noble-single
block 6.25% 1
Clutter
type: pottery/art1
block 6.25% 1
Clutter
type: pottery/art2
block 6.25% 1
Clutter
type: pottery/art8
block 6.25% 1
Clutter
type: pottery/art9
block 6.25% 1
Clutter
type: pottery/art10
block 6.25% 1
Clutter
type: pottery/art18
block 6.25% 1
Clutter
type: pottery/art20
block 6.25% 1
Clutter
type: scrap-art2
block 6.25% 1
Clutter
type: scrap-art4
block 6.25% 1

Found in structures (1)

StructureKind
Tobias cave area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.