Ruined toys and clothing clutter randomizer

item survival:stackrandomizer-clutter-ruined-toys-clothing · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (18)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: toy1
block 5.56% 1
Clutter
type: toy2
block 5.56% 1
Clutter
type: toy3
block 5.56% 1
Clutter
type: toy4
block 5.56% 1
Clutter
type: toy5
block 5.56% 1
Clutter
type: toy6
block 5.56% 1
Clutter
type: toy7
block 5.56% 1
Clutter
type: toy8
block 5.56% 1
Clutter
type: toy9
block 5.56% 1
Clutter
type: toy10
block 5.56% 1
Clutter
type: pile-cloth1
block 5.56% 1
Clutter
type: pile-cloth2
block 5.56% 1
Clutter
type: pile-cloth3
block 5.56% 1
Clutter
type: pile-cloth4
block 5.56% 1
Clutter
type: pile-cloth5
block 5.56% 1
Clutter
type: washboard1
block 5.56% 1
Clutter
type: washboard2
block 5.56% 1
Clutter
type: washboard3
block 5.56% 1

Found in structures (14)

StructureKind
small structure
medium structure
mine1 storystructure
mine2 storystructure
sunrift storystructure
megastructures-settlementofkeykeepers-sirayne structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
largeruins-0202-ifoz-o11 structure
largeruins-0501-freianofvoid-o16 structure
largeruins-0602-sirayne-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.