Intact clutter randomizer

item survival:stackrandomizer-clutter-intact · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (5)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Clutter
type: globe1
block 20.00% 1
Clutter
type: globe2
block 20.00% 1
Clutter
type: lecturn-empty
block 20.00% 1
Clutter
type: lecturn-book-closed
block 20.00% 1
Clutter
type: lecturn-book-open
block 20.00% 1

Found in structures (4)

StructureKind
medium structure
Resonance Archive storystructure
underground-samgrey-4 structure
megastructures-settlementofkeykeepers-sirayne structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.