Carrot seeds

item survival:seeds-carrot · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemPlantableSeed ItemPlantableSeed Item/ItemPlantableSeed.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Dropped by (7)

Filters
SourceKindMechanismChance / Quantity
Growing carrots block blockDrop ×0.7
Growing carrots block blockDrop ×0.7
Growing carrots block blockDrop ×0.7
Growing carrots block blockDrop ×0.7
Growing carrots block blockDrop ×0.7
Growing carrots block blockDrop ×0.99
Mature carrots block blockDrop ×1.2

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Seed randomizer 12.05%

Found in structures (2)

StructureKind
Trader camps in hot climate regions structure
largeruins-0105-dampus-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.