Painting (Underwater)

block survival:painting-underwater-north · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior HorizontalAttachable BlockBehaviorHorizontalAttachable BlockBehavior/BehaviorHorizontalAttachable.cs

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Painting randomizer 2.27%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Treasure hunter trader 6 10 0.75 1.25 1

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 6.75 11.25 0.75 1.25 1

Found in structures (1)

StructureKind
university storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.