log-grown-acacia-ud

block survival:log-grown-acacia-ud · from game

No display name found in any lang file — showing the raw code.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior PushEventOnBlockBroken BlockBehaviorPushEventOnBlockBroken BlockBehavior/BehaviorPushEventOnBlockBroken.cs
Behavior MyceliumHost BlockBehaviorMyceliumHost BlockBehavior/BehaviorMyceliumHost.cs
Behavior RopeTieable BlockBehaviorRopeTieable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Where to find (tree growth)

Climate band this tree species can generate in. See also the full Trees listing.

TypeSpeciesTemp (°C)RainForest densitySoil fertilityHabitat
tree Acacia sapling 28–40 0.31–0.55 0.2–1 0.2–0.78
tree deadacacia 28–40 0.31–0.55 0.2–1 0.2–0.78
shrub pricklymoses 22–40 0.24–0.55 0.2–1 0.12–0.59

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Acacia log ×1

Found in structures (1)

StructureKind
desertspecifc-lzmalpyramid-o6-1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.