Aged Hay (Grass)

block survival:hay-aged-ns · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Aged Hay (Grass)

Found in structures (30)

StructureKind
medium structure
Large trader outposts structure
surrfaceruins structure
average-village-main village
average-village-common village
religious-village-main village
agricultural-village-main village
guild-village-main village
average-town-main village
average-town-common village
average-town-uncommon village
military-town-main village
guild-town-main village
agricultural-town-main village
average-city-main village
agricultural-city-main village
guild-city-main village
military-city-main village
religious-city-main village
Resonance Archive storystructure
Treasure Hunter storystructure
sunrift storystructure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-romanbathhouse-virrno structure
megastructures-auldburg-dampusandtiggetagg structure
village-vsvillage village
village-ogdred village
village-forest village
mediumruins structure
largeruins-1001-ace-roadsideinn-largeruin-o6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.