Glow worms

block survival:glowworms-base1 · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGlowworms BlockGlowworms Block/BlockGlowworms.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 0.9–0.98 Underground

Found in structures (16)

StructureKind
large structure
common structure
Tobias cave area storystructure
underground-rare structure
underground-common-lowerchance structure
calix storystructure
coalmine storystructure
forlornhopedungeon storystructure
halitequarry storystructure
shoppingcentre storystructure
thepanopticon storystructure
university storystructure
megastructures-undergroundcastle-ogdred-o8 structure
surfaceunderground-virrnocave-virrno structure
largeruins-0613-sirayne-o11 structure
desertspecifc-o2-stadrian-cube1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.

Find in schematics

Search every worldgen schematic for this block → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.