Polar bear hide body armor
item
survival:armor-body-hide-bear-polar
· from game
3D model
3D preview needs JavaScript.
Drag to rotate, right-drag to pan, scroll to zoom. Shape only: the colors are placeholders (one per texture), not the real textures, and animations are not shown. From survival:shapes/entity/humanoid/seraph/armor/hide/bear/body.json.
Armor stats
| Worn on | armorbody |
|---|---|
| Protection tier | 1 (an attacker with a higher damage tier cuts through some of it; compare with a weapon's or creature's tier) |
| Loss per tier outranked | 1.5% then 7.5% relative protection, 0.015 then 0.075 hp flat reduction for each tier the attacker is above this armor |
| Durability | 400 hit points of wear before it breaks; protection weakens as it wears |
| Warmth | +1.5 °C to the wearer's body temperature in perfect condition; it halves as the item's condition drops |
| Ranged weapon accuracy | -2% |
| Ranged weapon charge time | +3% |
| Healing effectiveness | -4% |
| Hunger rate | +2% |
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Wearable |
CollectibleBehaviorWearable |
CollectibleBehavior/BehaviorWearable.cs |
Find in schematics
Search every worldgen schematic for this item → Decodes the schematics in your browser to find where it is placed, what chiseled blocks use it, and which chests could hold it (including random placeholders), which the lists above don't cover.
Not produced, consumed, dropped, traded, naturally spawned, found in any structure, or an NPC reward currently catalogued.